![]() ![]() Product designers and marketing artists also get support for Pantone spot colours, used to specify colours for real-world printing inks and paint. Support for Pantone spot colours for printing inks and paint In related news, Adobe has also released a sneak peek of an entire parametric modelling system implemented inside Substance Designer, although it’s still experimental, and has no confirmed release date. The 3D geometry exported from the viewport is then imported into Blender, where it is used to assemble the entire facade of a 3D building. In the video above, the procedural material for a window is applied to a 3D plane within Substance Designer, with the displacement generating the 3D form of the sill and lintel. It opens up new possibilities for using Substance Designer as a tool for procedural modelling. ![]() ![]() The feature, previously added to sister tool Substance Painter last year, makes it possible to export the tessellated geometry generated in the viewport in FBX, OBJ or PLY format. Use Substance Designer to create procedural models, not just procedural materialsįor artists working in game development or visual effects, the biggest change in Substance Designer 2021.1 will probably be the option to export 3D geometry from the viewport. Other changes in version 2021.1 – also referred to as Substance Designer 11.1 – include support for the Pantone colour system, and along-awaited option to disable nodes in the material graph. The release takes a first step towards making Substance Designer a tool for procedural modelling as well as creating materials, adding the option to export 3D geometry from the viewport. ![]() Posted by Jim Thacker Adobe releases Substance Designer 2021.1Īdobe has released Substance Designer 2021.1, the next update to its material-authoring software. ![]()
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